Here is my first real-time character done for my 6-weeks intermediate final project at Think Tank. She's based on the beautiful concept by Choong Yeol Lee: https://www.artstation.com/artwork/x8z8O
The goal of this project was to learn the full game character pipeline, head sculpting, skin texturing and garment creation. I learned a lot by creating a game character from start to finish and I'm excited to create new characters!
(Sculpted in Zbrush, garments made in Marvelous Designer, game mesh and UVs in Maya, baked and textured in Substance Painter and rendered in Marmoset Toolbag 4)
Thanks to my supervisor Yarrid Henrard for all the support and feedback that helped push the quality of this project.
Hope you'll enjoy it :)
I got the chance to be featured in 3D world magazine in "The Gallery" : http://sainsainthao.artstation.com/pages/3d-world-magazine